Csgo power management nvidia12/1/2023 What I found was that while I was playing back and recording the replay, my GPUs clock frequency was not at its mximum of 1215MHz, instead it was getting throttled to something like 840MHz. ![]() This was irritating to say the least, so I investigated further. But, I was still getting frame rate drops down to the lower 20s despite my GPU and CPU usage being ~60% and ~50% respectively. My first thought was, since I use SLI, that WG broke SLI support again, so I tried disabling SLI while recording and this seemed to fix the problem (in retrospect this was not actually the problem). When 9.7 came along, I found that my replays would no longer record at 30fps, instead they would drop to 18 and lower while recording. You can honestly skip this part, but for those who are curious/bored.Īs some of you may know, I've been recording games and putting them on youtube and adding them to my thread in the Purple Poaster Replay Place. I started doing this in version 9.6, and I found that I could record games at 1080p at an unwavering 30fps with the game settings maxed out. ![]() This seems counter intuitive, "How can changing settings on my GPU help me with a CPU bottle-neck?" But, because your GPU isn't being used near the edge of its ability, your system may be throttling its frequency which could be limiting your FPS even further than the CPU bottleneck already was. Since this game is highly single threaded, that is likely a large portion of people. This will work especially well for people who are bottle-necked by their CPU.
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